Current Projects


Crossroads Carnival
The world of good and evil is at war while the human world is going to hell and back. A small carnival moves its way across small town America, the monstrous side shows utilizing their inherently dark natures to combat that which threatens to consume. The small self-made family must struggle past their dark natures and seek redemption and growth in staving off evil or succumb to the darkness within themselves and help bring to fruition the end of the world.

Crossroads Carnival takes place in small town America during the Great Depression, and showcases the sideshows of a travelling Carnival as they battle for the soul of the world. The game is Powered by the Apocalypse. The game offers a discussion on what it means to not belong and to be outside of society trying to find your own community and place of belonging while also letting each character struggle with their inherent identity and nature. Check it out at Magpie Games.


you are loved (the game)
The world needs you to go be love and remind others that they are important, worthwhile, and loved. In you are loved, you give out affirmations to the people in your home, your game group, your friends, your family, your neighbourhood, your community, or anyone you want to to try to bring more love to the world.

Each box comes with a set of affirmations designed to be given out to anyone you want. The affirmation comes with an affirming phrase, a sticker, some heart confetti, and instructions on how to play the game. Join me in spreading messages of love! Coming to Kickstarter soon!


Awoke
Set in a future we’re all afraid of, Awoke is a game about resilient teens discovering the power to save their hearts from a broken reality. Use your hope to shape the story you want to see at your table, and bring a little magic back into the world--whether it wants it or not. Awoke is a cyberpunk Powered by the Apocalypse game of teens saving the future and each other.

THE ARENA
Blood and glory await any who enter the Arena and offer up their bodies to the slaughter. Gladiators find rivals, friends, and even lovers within the confines of their ludus, a training house for gladiators. Their dominus, or owner, demands they give themselves to their purpose. Honour and glory await those who let go of their past and embrace their future as both slave and gladiator, hated and revered at the same time.

Designed to be a game within itself and a supplement to be added other games, the Arena is a game about fighting for glory, honour, and sometimes, freedom. The game offers specific moves for the arena, the ludus, and eventually, rebellion. The moves of the Editor/MC offer reminders that gladiators were slaves, and to their owners, they were not people. Different playsets allow the game to exist in ancient Rome, modern day, urban fantasy, high fantasy, and science fiction settings. Anyone can be a fighter, but only the truly great can be a gladiator. Will your players have what it takes?


Allegedly
"On September 16th, something happened. Something horrible that no one would ever forget. It could ruin everyone's life. It ruined D's life. It could ruin J's life. At J's house, there was a party. It was one hell of a party. D was drunk. J was drunk. There were people making out, drinking, getting high. There were people doing just about everything.

And then J raped D.

It is now September 19th.

The police have been called. The whole schools knows (and has seen). It's time to pick sides."

Allegedly is a game about the immediate aftermath of a teen rape. Players take on the roles of the victim, the alleged rapist, their friends, and others in society as they watch and experience the fallout unfold. Their decisions will impact how and if the victim can find justice. You will explore power dynamics, privilege, and the systemic silencing power of rape culture through society, culture, and social media.

This game is inspired by real world events and personal experience.