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Victory: The Importance of Winning

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Recently I played and finally finished Horizon Zero Dawn. It's an amazing game, full of all the things I want in any game. Diversity, incredible story, impressive characters, badass moments, and meaningful layers of nuance. Except the ending. The ending is one of those endings that promises other games (fuck yes) but it does it in a way I can't stand that I'm solidly convinced is bad story telling and bad GMing. And yes, I see all media as GMing in one way or another.

At the end of this game, the bad guy you thought you killed is still alive. The threat is stopped, temporarily. It's not a real win. You were promised it was, but it wasn't. Just like in the end of Season 2 of Stranger Things. You thought you won, but you didn't, jokes on you! Monster is still there! What is this nonsense? Honestly, it's just... cheap. It's an easy out for a cliffhanger to get you back in. It's a cheap trick to keep the story going. When this trick is used in gaming, …